Unity Game Audio Implementation: A Practical Guide for Beginners
- Author: Coggan, Andrew
Book
$203.00Printed on demand
Contents
- List of Figures
- Preface
- Acknowledgements
- Chapter 1: Introduction to Game Audio and the Unity Game Engine
- Chapter 2: Game Audio Sound Design & Creation
- Chapter 3: Game Audio Sound Editing Techniques
- Chapter 4: Importing Assets Into Unity & Placing Sounds in Gameworld
- Chapter 5: Understanding Basic Game Mechanics & Generic Unity Tools
- Chapter 6: Setup Main Game Project, Project Plan & Game Audio Design Documentation
- Chapter 7: Trigger Areas and Reverb Zones
- Chapter 8: Recording, Processing and Implementing Dialogue
- Chapter 9: Audio Implementation of Character and Enemy SFX
- Chapter 10: Audio Implementation of Game Mechanics & Cutscenes
- Chapter 11: Interactive Music
- Chapter 12: Unity Mixer Routing and Effects
- Chapter 13: Expanding/Improving upon Existing Implementation
- Chapter 14: What To Do Next
- Glossary Of Terms
- Index