Help
Skip to main content
Unity Game Audio Implementation: A Practical Guide for Beginners

Unity Game Audio Implementation: A Practical Guide for Beginners

  • Author: Coggan, Andrew

Book

$88.25

Usually despatched in 3 - 4 working days

Contents

  • List of Figures
  • Preface
  • Acknowledgements
  • Chapter 1: Introduction to Game Audio and the Unity Game Engine
  • Chapter 2: Game Audio Sound Design & Creation
  • Chapter 3: Game Audio Sound Editing Techniques
  • Chapter 4: Importing Assets Into Unity & Placing Sounds in Gameworld
  • Chapter 5: Understanding Basic Game Mechanics & Generic Unity Tools
  • Chapter 6: Setup Main Game Project, Project Plan & Game Audio Design Documentation
  • Chapter 7: Trigger Areas and Reverb Zones
  • Chapter 8: Recording, Processing and Implementing Dialogue
  • Chapter 9: Audio Implementation of Character and Enemy SFX
  • Chapter 10: Audio Implementation of Game Mechanics & Cutscenes
  • Chapter 11: Interactive Music
  • Chapter 12: Unity Mixer Routing and Effects
  • Chapter 13: Expanding/Improving upon Existing Implementation
  • Chapter 14: What To Do Next
  • Glossary Of Terms
  • Index