The Cambridge Companion to Video Game Music
- Editor: Fritsch, Melanie
- Editor: Summers, Tim
Book
$124.75Printed on demand
Contents
- Foreword The collaborative art of game music Lydia Andrew;
- Introduction Melanie Fritsch and Tim Summers;
- Part I . Chiptunes:
- 1. Before red book: early video game music and technology James Newman;
- 2. Chiptune, ownership and the digital underground Kenneth B. McAlpine;
- 3. Waveform wizard - an interview with Junko Ozawa, trans Lyman Gamberton;
- Part II . Creating and Programming Game Music:
- 4. Building relationships: the process of creating game music Guy Michelmore;
- 5. The inherent conflicts of musical interactivity in video games Richard Stevens;
- 6. The triple lock of synchronization K. J. Donnelly;
- 7. 'Less music, now!' - new contextual approaches to video game soundtracks Rob Bridgett;
- 8. Composing for independent games: the music of kentucky route zero Ben Babbitt;
- Part III . Analytical Approaches:
- 9. Music games Michael Austin;
- 10. Autoethnography, phenomenology and hermeneutics Michiel Kamp;
- 11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray;
- 12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale;
- 13. Semiotics in game music Iain Hart;
- 14. Game - music - performance. Introducing a ludomusicological theory and framework Melanie Fritsch;
- Part IV . Realities, Perception and Psychology:
- 15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard;
- 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank;
- 17. Physiological responses and game music Duncan Williams;
- Part V . Game Music, Contexts and Identities:
- 18. Game music and identity Chris Tonelli;
- 19. Game music and history James Cook;
- 20. Open worlds: globalization, localization, and video game music William Gibbons;
- 21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon;
- Part VI . Beyond the Game:
- 22. Pop music, economics and marketing Andra Ivanescu;
- 23. Game music beyond the games Ryan Thompson;
- 24. Producing game music concerts Thomas Boecker.